Sheckles are the currency. You have 0. Prices are fixed; repeated attributes cost more each time.
| Item | Owned | Price | |
|---|---|---|---|
| SAMPLE — not real content A placeholder, not a real item. This whole category exists to show the shape of the store until the first campaign decides what is actually for sale. Delete the entire `sample` directory when the catalog is designed. | 0 | 100 | Log in |
| SAMPLE — attribute, repeatable Demonstrates a repeatable. Each repeat costs 50 more than the last: 100, then 150, then 200, then 250. Four is the cap. | 0/4 | 100 | Log in |
| SAMPLE — gear, cheap Demonstrates a cheap durable. Five sheckles, sells back for four. This is the floor of the price ladder. | 0 | 5 | Log in |
| SAMPLE — spell, one-time-use Demonstrates a consumable. Buy it and it sits on your sheet; spend it and it is gone, and the sheet keeps a record that you burned it. Selling an unused one returns 16 sheckles. | 0 | 20 | Log in |
| SAMPLE — weapon Demonstrates a durable item at the bottom of the expensive band. You own it until you sell it, and selling it returns 80 sheckles. | 0 | 100 | Log in |